Nine paths
Nine classes, nine ways to fight. Each one comes from an order of Asaria and has its own weapon, its own role in the party and its own style. See what each one does and pick yours.
Mage
Strikes from afar with an orb that floats at their side. Their spells slow, bind and leave the enemy more and more unstable — and when the target reaches its limit, they unleash the blow that brings it down for good. The strongest at range, and the most fragile up close.
- Order
- O Círculo do Estilhaço
- Role
- Ranged damage and control
- Weapon
- Floating orb and bracelet
Archer
Always fights one step out of the enemy's reach: shoot, fall back, shoot again. Their arrows blend strength and magic, and they have answers for spellcasters — silence, mana drain and broken spells. In open ground, they are almost impossible to catch.
- Order
- A Ordem da Distância
- Role
- Ranged damage, physical and magical
- Weapon
- Bow and quiver
Domador
Never fights alone: the Beast, their companion in battle, leads the way. While it holds the enemy, the Domador weakens them with the whip and with poisons that eat away little by little. Shines in long fights — but if the Beast falls, they lose half their strength.
- Order
- O Laço de Duas Luzes
- Role
- Fights alongside their Beast
- Weapon
- Rod and whip
Paladino
The wall of the party. With sword and shield, they draw enemies to themselves and take blows that would fell anyone else. Their sacred seals mark the enemy and pierce through its defense. They can be the party's tank or a front-line fighter.
- Order
- A Ordem do Voto
- Role
- Front line: tank or fighter
- Weapon
- Sword and shield
Assassin
Strikes from the shadows with two blades strapped to the wrists. Turns invisible, creates copies of themselves and marks the target before unleashing a devastating string of blows. No one takes down an isolated target faster — but if the fight drags on, they are exposed.
- Order
- A Terceira Sombra
- Role
- Burst damage on a single target
- Weapon
- Twin wrist blades
Priest
The heart of the party, with two paths. In the rite of Light, they heal, bless and bring allies back to life. In the rite of Blood, they trade their own life for power and deal area damage — a strong and dangerous path. The same staff serves both.
- Order
- A Igreja das Duas Chamas
- Role
- Healing and blessings, or damage paid for with their own life
- Weapon
- Staff and censer
The recent orders
The Linhagem do Âmbar, the Cripta das Almas and the Guardiões do Limiar are the newest of the nine orders, too new to appear in the public registers. Nobody recognizes them yet — which, for a lot of people, is exactly the reason to choose them.
Recent order
Metamorfo
Fights with a hammer and turns into a beast mid-combat. They choose two beast forms and switch between them and their human form: every switch made at the right moment unleashes an extra blow. Their strength lies in the rhythm of the transformations — switch at the wrong time and you run dry.
- Order
- A Linhagem do Âmbar
- Role
- Bruiser who switches between human and beast
- Weapon
- Hammer and Essence core
Recent order
Necromante
Keeps the souls of the enemies they defeat and calls them back as servants, each with the powers it had in life. They build their own army and choose who joins the fight. Even without servants, they curse, bind and weaken whoever faces them.
- Order
- A Cripta das Almas
- Role
- Curses, control and an army of souls
- Weapon
- Scythe and grimoire
Recent order
Andarilho
Opens portals with a magic ring and decides where the fight happens. Pulls enemies away, throws them against one another and gets allies out of danger in the blink of an eye. Not the hardest hitter, but the one who leads the party to victory.
- Order
- Os Guardiões do Limiar
- Role
- Portals, shoves and rescues
- Weapon
- Aro do Limiar and compass